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Makes the pod-locks on Trijent destructible #6361

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TheGamerdk
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@TheGamerdk TheGamerdk commented Jun 2, 2024

About the pull request

This seems like an oversight with the var-editing, but correct me if I'm wrong.

These locks specifically:
image

Technically a balance PR I guess?

If you blow up the button there's no way to ever open these, which seems uintentional

  • Do the rest of the pod locks

Explain why it's good for the game

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Changelog

🆑
balance: The locks south of Reseach on Trijent Dam can now be blown up.
/:cl:

@TheGamerdk TheGamerdk requested a review from Nanu308 as a code owner June 2, 2024 14:15
@github-actions github-actions bot added Mapping did you remember to save in tgm format? Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Jun 2, 2024
@TheGamerdk TheGamerdk marked this pull request as draft June 2, 2024 14:39
@TheGamerdk TheGamerdk changed the title Makes the south-podlocks on Trijent able to be C4'd and acided Makes the pod-locks on Trijent destructible Jun 2, 2024
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jun 10, 2024
@TheGamerdk TheGamerdk closed this Jun 12, 2024
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